From coding with Scratch Jr. on the iPad and Scratch on the MacBook, to building circuits and beginner robots, students apply basic understanding of programming concepts by creating their own coded programs and learn about ethical issues of technology. Students also create multimedia communication elements to share what they have learned about their year-long study of the Chesapeake Bay. Through discovering, engineering, tinkering and sharing their work, students engage in the self-directed learning process that is crucial to innovation. These creative opportunities are integrated throughout the day and enhanced by thinking routines, technology applications and opportunities to reflect on their learning. To further engage in innovation, Fourth Grade students participate in the annual Global Day of Play and Hour of Code, and design games for the Stop Hunger Now service-learning project.