From coding with Scratch Jr., to participating in engineering and building challenges, students continue to apply order, shapes and sequential instructions to activities and objects that are personally relevant. Through discovering, engineering, tinkering and sharing, students engage in the self-directed learning process that is crucial to innovation. These creative opportunities are integrated throughout the day and enhanced by thinking routines, technology applications and opportunities to reflect on their learning. Second Grade students also participate in the annual Global Day of Play and Hour of Code, events that focus on innovation and creative problem solving.