Third Grade Innovation and Computer Science

From coding with Scratch Jr., to researching and recording YouTube weather reports, third grade students apply age-appropriate coding concepts by creating their own programs and learning about the role of ethics in technology. Through discovering, engineering, tinkering and sharing their work, students engage in the self-directed learning process that is crucial to innovation. These creative opportunities are integrated throughout the day and are enhanced by thinking routines, technology applications and opportunities to reflect on their learning. Third grade students also participate in the annual Global Day of Play and Hour of Code, events that focus on innovation and creative problem solving.